Asset Portfolio Overview
Pete Schieck owns a curated collection of Unreal Engine 5 assets sourced from Fab.com (formerly Unreal Marketplace). This portfolio includes a comprehensive range of development resources: blueprints and reusable code systems, detailed 3D models and environments, motion-capture data and character animations, complete game templates and starter kits, professional audio libraries and sound design tools, and production-ready materials and shader systems.
All assets are professionally archived across multiple secure drives and tracked in a comprehensive spreadsheet for easy inventory and version management. The portfolio is available for sharing with any development team that Pete collaborates with, enabling rapid project development and reducing asset acquisition costs.
Assets maintain 4K and 8K production quality standards, suitable for both real-time gameplay and pre-rendered visualization projects. The collection spans multiple game genres, art styles, and technical requirements, making it adaptable to diverse project needs.
Asset Categories
Blueprints & Code
Gameplay mechanics, UI systems, AI behaviors, vehicle physics, interaction systems, and reusable code frameworks for rapid prototyping.
3D Meshes & Environments
Characters, vehicles, buildings, landscapes, props, modular architecture sets, and fully realized environmental packages.
Animations
Character animations, motion capture data, blend spaces, locomotion systems, and state machine configurations.
Templates & Starter Kits
Complete game templates, project starters, genre-specific frameworks, and pre-configured development environments.
Audio
Sound effects, ambient soundscapes, MetaSound patches, music stems, and spatial audio configurations.
Materials & Textures
PBR materials, shader functions, texture atlases, decals, and master material systems for consistent visual styling.
Active UE5 Projects
These four active projects leverage the curated asset portfolio for accelerated development and consistent visual quality.
Fast-paced mobile racing game targeting Windows and Android platforms. Features asset-driven vehicle physics, dynamic environments, and optimized 4K visuals for cross-platform deployment.
Action-oriented multiplayer shooter with immersive horror atmosphere. Uses the animation library, AI behavior blueprints, and audio design assets to create engaging combat scenarios.
Cutting-edge performance system integrating motion capture data with spatial audio and quadraphonic surround sound. Showcases character animation assets and MetaSound audio systems for immersive live experience.
Real-time 3D visualization system for concert venue design and industrial space planning. Leverages architectural meshes, modular environment systems, and material libraries for photorealistic walkthroughs and pre-visualization.
Fab.com Licensing & Commercial Use
All assets in this portfolio are commercially licensed through Epic Games Marketplace (now Fab.com), ensuring full compliance with industry standards. This licensing model permits:
- Use in shipped and published commercial products
- Sharing with team members and contractors on active projects
- Integration into client work and contractor deliverables
- Modification and customization for project-specific requirements
Fab.com (the successor to Unreal Marketplace) provides a centralized platform for discovering, managing, and licensing production-ready game development assets. Pete maintains current subscriptions and licensing agreements to ensure all portfolio assets are compliant and up-to-date.